gdk: Add GLES shaders
authorEmmanuele Bassi <ebassi@gnome.org>
Fri, 22 Apr 2016 12:52:49 +0000 (13:52 +0100)
committerEmmanuele Bassi <ebassi@gnome.org>
Mon, 25 Apr 2016 11:29:36 +0000 (12:29 +0100)
We cannot use GL shaders with GLES.

gdk/Makefile.am
gdk/gdkgl.c
gdk/resources/glsl/gles2-texture.fs.glsl [new file with mode: 0644]
gdk/resources/glsl/gles2-texture.vs.glsl [new file with mode: 0644]

index f33c8aec73bd45e337f69afb2485bcbf9366891e..0cb43ba152ff3ebdffce17584aa63cabab6f2b17 100644 (file)
@@ -468,7 +468,9 @@ glsl_sources = \
        resources/glsl/gl2-texture-2d.fs.glsl \
        resources/glsl/gl2-texture-2d.fs.glsl \
        resources/glsl/gl2-texture-rect.vs.glsl \
-       resources/glsl/gl2-texture-rect.vs.glsl
+       resources/glsl/gl2-texture-rect.vs.glsl \
+       resources/glsl/gles2-texture.fs.glsl \
+       resources/glsl/gles2-texture.vs.glsl
 
 EXTRA_DIST += $(glsl_sources)
 CLEANFILES += gdk.gresource.xml
index 155e8cd344dd82a0865355f09dbad309db6b3114..748e80f6c082d8e7717399ae59a5cb530b479545 100644 (file)
@@ -151,6 +151,21 @@ bind_vao (GdkGLContextPaintData *paint_data)
     }
 }
 
+static void
+use_texture_gles_program (GdkGLContextPaintData *paint_data)
+{
+  if (paint_data->texture_2d_quad_program.program == 0)
+    make_program (&paint_data->texture_2d_quad_program,
+                  "/org/gtk/libgdk/glsl/gles2-texture.vs.glsl",
+                  "/org/gtk/libgdk/glsl/gles2-texture.fs.glsl");
+
+  if (paint_data->current_program != &paint_data->texture_2d_quad_program)
+    {
+      paint_data->current_program = &paint_data->texture_2d_quad_program;
+      glUseProgram (paint_data->current_program->program);
+    }
+}
+
 static void
 use_texture_2d_program (GdkGLContextPaintData *paint_data)
 {
@@ -213,10 +228,15 @@ gdk_gl_texture_quads (GdkGLContext *paint_context,
   if (paint_data->tmp_vertex_buffer == 0)
     glGenBuffers(1, &paint_data->tmp_vertex_buffer);
 
-  if (texture_target == GL_TEXTURE_RECTANGLE_ARB)
-    use_texture_rect_program (paint_data);
+  if (paint_data->use_es)
+    use_texture_gles_program (paint_data);
   else
-    use_texture_2d_program (paint_data);
+    {
+      if (texture_target == GL_TEXTURE_RECTANGLE_ARB)
+        use_texture_rect_program (paint_data);
+      else
+        use_texture_2d_program (paint_data);
+    }
 
   program = paint_data->current_program;
 
diff --git a/gdk/resources/glsl/gles2-texture.fs.glsl b/gdk/resources/glsl/gles2-texture.fs.glsl
new file mode 100644 (file)
index 0000000..68e455f
--- /dev/null
@@ -0,0 +1,9 @@
+precision mediump float;
+
+uniform sampler2D map;
+
+varying highp vec2 vUv;
+
+void main() {
+  gl_FragColor = texture2D(map, vUv);
+}
diff --git a/gdk/resources/glsl/gles2-texture.vs.glsl b/gdk/resources/glsl/gles2-texture.vs.glsl
new file mode 100644 (file)
index 0000000..62fb1c7
--- /dev/null
@@ -0,0 +1,10 @@
+attribute vec2 position;
+attribute vec2 uv;
+
+varying highp vec2 vUv;
+
+void main() {
+  vUv = uv;
+
+  gl_Position = vec4(position, 0.0, 1.0);
+}